Independent multiplayer games Since 2016

Built to be
mastered.

We build multiplayer worlds with teeth: sharp systems, real progression, and enough depth to keep players coming back.

01 / About

Small team.
Long memory.

We learned Infernis the hard way, one server, one launch, and one impossible production problem at a time.

The details matter. The economy, the progression curve, the reason to log back in, and the trust that turns a server into a community.

  1. 01
    Readable systems

    Players should understand the game before they master it.

  2. 02
    Earned progression

    Every hour should leave a mark.

  3. 03
    Community continuity

    A live game is a relationship, not a reset button.

Project history

The projects that built the studio.

MassPvPFirst collaboration

Aidan and Tyler's first real build together, a custom Prison server that taught the team how to run live systems and communities.

Kythria NetworksInfrastructure foundation

Kythria Networks is running hosted Minecraft infrastructure and laying the technical groundwork for what comes next.

Sunken ServicesOperating company and project home
PlayUncharted

A license agreement and marketing plan bring PlayUncharted into the Kythria orbit, expanding the work beyond one server and into a real game operation.

Sunken Games

The sunken.games identity takes shape around the multiplayer projects and the company behind them.

Hellbounds

Hellbounds infrastructure goes live under Sunken Services, carrying the original Skybounds codebase into its next era.

Infernis GamesNew team, next chapter

A new team takes the wheel for Hellbounds: Elemental Islands, carrying the hard-won lessons of Sunken into the next chapter.

02 / Projects

Over a decade of making worlds.

August 2016 / First collaboration

MassPvP

MassPvP was where it started: a custom Prison server Aidan and Tyler built together in 2016. It was our first real test of live systems, player economies, and the unglamorous work behind a server people actually want to return to.

Format
Custom Prison server
Started
August 2016
02 / FLAGSHIP
Hellbounds
PROJECT 02ACTIVE DEVELOPMENT

HELLBOUNDS:ELEMENTAL ISLANDS

hellbounds.net

Hellbounds carries the original Skybounds codebase from BajanCanadian into a new competitive Minecraft experience. Infernis Games acquired the project on September 12, 2021 and is the new team behind Hellbounds: Elemental Islands.

Origin
Original Skybounds codebase
Acquired
September 12, 2021
Current era
Elemental Islands
Join the Hellbounds Discord

03 / Team

Small crew. Serious systems.

Aidan

President & Founder

Tyler

Head of Development

We keep the core team lean, then bring in the right builders, artists, and operators when the work demands it.

04 / Work with us

Get in touch.

Have a project, partnership, or opportunity in mind? Tell us what you are building and where you want to take it.